
While keeping in line with Stacy Garcia’s signature style of bold unapologetic color and stylized medallions, the collection also features her ability to transform traditional patterns into unique contemporary statements. The design elements in Materialize, ranging from large-scale floral bursts to muted marbled paper, bring trompe l’oeil texture and strikingly tactile compositions to the floor. The new Brintons + Stacy Garcia Axminster collection highlights what can happen when a magnifying glass is taken to the design process, dissecting the ubiquitous materials available to creatives–wood, wool, paper, paint– and looking at them in a new light. Colors, textures, and forms are derived from an array of mixed medias formulating wool-rich Axminster designs teeming with dimension. Inspired by ingredients, Materialize brings the raw, deconstructed elements of the creative process to the surface. In addition to map generation, it is also possible to seamlessly tile textures and automate processes using clipboard commands in XML format. The application was created for games artists (apparently it was used to update the environment materials for the Uncharted Collection), but the tool has obvious applications for any industry that needs to quickly generate PBR materials.įind out more and download the full program on the Bounding Box Software website.Brintons recently collaborated with New York design studio Stacy Garcia to create its latest Axminster collaboration, Materialize. It is possible to create an entire material from a single image or simply import the available textures and generate only those that are missing. If you are interested in learning more or seeing Materialize in action, be sure to check out this video also embedded below.īounding Box Software has released Materialize, a free standalone tool for Windows that allows the user to create materials for use in games from images. Simply clone the repository and import into a recent version of Unity game engine to run. The source code is available on Github right here. It was built using the Unity game engine and the author is hoping to see Mac and Linux ports as a result of the open sourcing.

Materialize enables you to quickly create texture maps such as Normal, Edge, Ambient Occlusion and Height from a single Diffuse map. Materialize is production tested, having been used to generate metallic, smoothness and occlusion textures for the Uncharted collection. You can create an entire material from a single image or import the textures you have and generate the textures you need. Materialize, a free texture generating tool we featured last week has just been open sourced under the GPL 3 license. Materialize is a stand alone tool for creating materials for use in games from images.


The source code, which is built on the Unity game engine, can now be forked on Github here. Update: Since this story was reported, Bounding Box Software has made the Materialize app open source under a GPL 3 license.
